"Spring Yard of Past" in Genshin Impact is the second main quest of the Summer! Dreams? Music! event , dedicated to Kazuha's past . During a lengthy journey through memories, the heroes will witness the early stages of the formation of the last member of the Kaedahara clan. Check out this guide to help you solve spatial puzzles, collect the majority of optional chests, and avoid getting lost in the labyrinths of the wandering samurai's mind.
- How to start the quest Spring Yard of yesteryear
- Walkthrough Spring Yard of yesteryear in Genshin Impact
- Climb aboard Meatballs
- Head to the island where strange phenomena are observed
- Touch the bonsai
- How to remove the yellow barrier from the chest
- How to open the golden symbol door: where to find omamori
- Put an offering
- How to get the yellow crystal
- How to get a red crystal
- How to open a chest in the Hall
- Where to find omamori in the Yard
- Where to find the necessary items
- Where to find the exit and omamori
- How to solve the seal puzzle
- How to enter a new area
- Follow the voice
- Enter the unknown space
- Where to find the necessary items
- Where to find omamori in the ruined space
- Where to find the Echo Shell
- How to get a maple leaf in the palace
- Heed the voice on the pier and board the Alcor
- Return to the camp and contact Venti
- Rewards
How to start the quest Spring Yard of yesteryear
Complete "Another Vacation on the Golden Apple Archipelago ," after which the quest will automatically appear in your journal. You can also access it through the event menu.
Walkthrough Spring Yard of yesteryear in Genshin Impact
Rest until tomorrow using the in-game clock. The quest will begin automatically: Paimon will wake the Traveler and brief them on the situation. While the player was sleeping, several strange events occurred on the island. The group's heroes witness one of these. The friends accept the offer of a talking squirrel and a boat named Meatball to explore these strange places.
Climb aboard Meatballs
The Meatball is controlled in the same way as a regular Wavewalker. The boat admires the bravery of the crew and is ready to take them to strange shores.
Head to the island where strange phenomena are observed
Move east, towards a small island on which a lone maple tree grows.
Touch the bonsai
Get closer to the tree and a cutscene will play, in which Kazuha will notice a relic from his past appearing out of nowhere - a tray used to grow bonsai. The comrades decide to restore the miniature and are transported to another dimension.
How to remove the yellow barrier from the chest
Walk forward to the room with the table. There's a note in elegant handwriting. Paimon will assume that it was written by Kazuha's father.
Run to the lever . Its function is to switch rooms. The one with the letter will change to a corridor with a chest locked with yellow energy.
In the course of further passage, you need to solve spatial puzzles, which are based on the mechanics of firing Prism Towers:
- prism tower shoots clot energy in one direction. Shooting is carried out in 3 colors: red, green, yellow.
- Guide elements change the direction of the bunch flight. They can be rotated.
- Prism tower breaks Print clot of its color.
- Seals hide crystals in the form of a maple leaf: red, green, yellow. Pick up the crystal and bring it to the prism tower. Then she will shoot a new color.
Don't run away from the first room. To collect the Small Chest behind the Yellow Seal:
- Activate the tower by breaking the green seal.
- Collect the yellow maple leaf, charge the tower with it. Now she shoots yellow projectiles.
- Rotate the 2 guides as shown in the photo so that the yellow projectile breaks the seal of the chest.
In the future, these actions will need to be repeated many times to solve different puzzles of the illusory dimension that the characters have fallen into.
How to open the golden symbol door: where to find omamori
Proceed down the corridor. Another room with a prism tower and a lever: run through it without touching anything. Head to the collection room . There's a note on the table. Take only it for now , without moving the guides.
Now back to the lever : select the Unknown Room. A dojo will appear. Defeat the Nobushi and Kairagi: the latter must be killed simultaneously to prevent the latter from regenerating some of its HP after its ally's death. Take the yellow maple leaf and insert it into the prism turret . It now fires two colors: yellow and green.
Return to the Collection Room , set up the guides as shown in the photo, and shoot. The middle optional chest is open.
Return to the lever a second time and select the final Unknown Room . From this point on, an additional mechanic appears: artifacts named Melodious Omamori must be collected from rooms and brought to shrines . Pick up one to the right of the door with two shrines on either side. Follow the single corridor. At the end of the path lies a medium-sized chest, an omamori, and a hole in the floor: loot the rewards and jump down. Bring both talismans to the shrines. The door with the golden symbol is open.
Put an offering
Room #3 awaits the hero, containing a tower and a lever . This time, switching rooms isn't necessary for the storyline, so head straight ahead if you want to complete the story. We'll explore the optional room branch below, then return to the main one. Use the lever to open the door.
How to get the yellow crystal
Here, infantry and samurai guard a yellow crystal . Defeat them and take the artifact to the tower.
How to get a red crystal
Rotate only one reflector, the one next to the stairs, using the photo as a guide. To do this, adjust the height twice. Fire a shot, then collect the red crystal and read the note . Don't forget the small chest to the right of the seal. Use the red crystal on the tower.
How to open a chest in the Hall
Immediately go down to the chest.
In the hall, bring 1 guide element to the position as in the picture: it should redirect the charge slightly upwards. Climb up the stairs. Here, too, you need to rotate one element: it is marked in the screenshot. Shoot and take the chest.
Where to find omamori in the Yard
Back to the plot: collect 3 omamori and place them on the altars.
1st near the maple. The altar is on the next flight. Step up the stairs.
2nd near the weapon rack. The altar is 1 flight up. Opposite it is a roof visor, jumping onto which you will see an optional chest below
3rd on a wooden table. Just go up the stairs. Altar on the top floor.
The big door opens and Kazuha is behind it. Together, the team enters an open location: a modified Pudding Island.
Where to find the necessary items
Kazuha decides to change the composition of the bonsai, which is associated with the oddities that happen to the characters. The tools are on top of the cliff, in a chest.
A quick way to get to the top is to start the time trial (see photo). A strong Anemo stream will rise, which will carry the player to the top.
Activate the teleportation point and move to the marker on the map. Tools are guarded by enemies:
- Mitachurl - 2.
- Abyss Pyro Mage -1.
- Electro mage of the abyss - 1.
Use Hydro and Cryo heroes to counter shields. Take the contents of the chest and return. Place the stone in the bonsai pot: the group will move to another dimension a second time.
Where to find the exit and omamori
In the new space Kazuha got lost again. Follow into one of the rooms with an omamori and an altar. Make an offering.
An Anemo stream will appear, which will send the hero up. Then go along the corridor: you will find a room with a lever that turns the room over and shrines.
Rotate the room with the lever. Enter immediately into the inverted one.
Take the first omamori.
Jump down.
Move along the corridor without touching the guides. Take the omamori at the end.
From the tower, turn the guides No. 1, 2, 3 as shown in the photo.
Shoot from the tower. The altar has been released. Use the Anemo Flow to return to the lever.
Rotate the room a second time.
Plant 2 omamori in shrines.
The big door is open and you can move on.
The next puzzle is also based on turning the room with a lever. Enter the room, placing the guides in sequence, as in the photo.
Return to the lever, use it. Return to the upside down room and go downstairs, turning right.
At the bottom, collect the yellow maple leaf.
Go back to the lever, rotate the room a second time. Apply the maple leaf to the tower, shoot from it. The shot removes the seal from the omamori. Take it.
Return to the lever and apply it a third time. You need to go down to where they took the maple leaf. Place the acquired omamori in the shrine. The door on the left is open.
Along the corridor to the garden. The cutscene shows Kazuha's dialogue with his father.
From the silhouettes go left. Enter the dojo and defeat the enemy from the memory of a wandering samurai. At the end of the battle, there will be a reward in the form of a rich chest.
How to solve the seal puzzle
Using the quest marker as your guide, reach the room with the lever , which will immediately flip the area.
Glide down the hole. Head to another room with a lever . Turn it to collect a Rich Chest and two regular ones.
At the bottom, rotate the guides on the green tower side as shown in the photo. Now, back to the tower: shoot and take the sealed omamori.
Turn the guides a second time. Use the red tower to remove the seal from the second omamori.
Float back to the lever. Rotate the room. Bring both talismans to the altars. The Anemo Flow will activate , leading to the next area.
Another puzzle room with a lever. The tower now fires two colors at once, which can be freely swapped. We'll shoot the red seal first, then the green one.
To remove the red one, set the tower color to red and turn the guides that are next to it to the same horizontal line as it (see photo).
Flip the room. Jump down. Rotate the guides as in the screenshot.
Come back upstairs. Pull the lever. Shoot from the tower.
To remove the green seal, don't change the position of the tracks on the tower level. Change the energy color to green. Simply rotate the room with the lever and descend. Adjust the tracks by the door as shown in the screenshot.
Return to the tower and shoot. Second omamori received.
Flip the room one last time with the lever, use the Anemo Flow and jump onto the platform with 2 altars and a chest. Opposite them, an upside-down door will open.
We go inside, and there is the second scene with Kazuha and his father. Move closer and read the dialogue from the past.
How to enter a new area
From the silhouettes, run to the left. Enter the dojo and defeat the enemy. The player is confronted by a gang of nobushi, and a rich chest is given as a reward.
Follow the voice
Return to the silhouettes: in this room, go up the stairs, which will lead to a garden with a projection of a meditating Kazuha.
Open the door behind Kazuha.
Enter the unknown space
The traveler will be transferred to a location with a side view. Just move to the left while listening to the memories.
Where to find the necessary items
After the black and white scene, the friends are reunited with the samurai in an illusory space. Kazuha explains to the heroes what events they witnessed. The team finds out that the bonsai was the key to the dream world. To complete the miniature, you need to find the second set of tools on the modified Pudding Island.
Go to the camp of the mitachurls, electro slimes and the abyss mage. Fight the monsters and open the chest. Stone and brush in inventory, which means you can return to the miniature. Put the stone in the bonsai pot and be transported to the last location.
Where to find omamori in the ruined space
In the new illusory world, the Kaedehara estate is destroyed. This time the location is more linear and the puzzles are more forgiving. In the initial room, immediately shoot from the tower, pick up the omamori and put it on the altar.
There was an Anemo stream. Use it to glide towards the levitating part of the Kaedehara estate.
Here the amulet just floats near the tea table. Take it and use it at the shrine in the other part of the room. Another Anemo stream has appeared.
Glide through the rings to the lever platform. Activate it. Part of the dojo will move, another stream will appear, which will help you transfer to the next platform.
On the new platform, go down the stairs, picking up an omamori along the way.
Where to find the Echo Shell
There's an Echo Shell on the table below ; examine it. There's a rich chest nearby, and an altar at the exit.
How to get a maple leaf in the palace
Air currents will lead the traveler (-tsu) to the palace.
Starting from this stage of the quest, the Electro-Fairy will accompany the hero. Just follow her: she has low speed. From the starting point of its location immediately to the left and through the air to the building.
We loot the chest and omamori. We follow the opposite path.
To the right of the entrance to the palace is an ordinary chest.
We go inside. We rotate only 1 guide (see photo), fire a green clot, collect a red crystalline maple leaf.
The turret now shoots red. Rotate the structure, as in the photo, and take a shot. The seal from the second omamori fell off. Bring the talismans to the altars on opposite sides of the closed door.
A new corridor with a tower, and a rich chest on the left. Fortunately, nothing needs to be done: just shoot, follow the fairy and take the printed talisman.
Climb the stairs and bring the omamori to the altar. A passage will materialize before your eyes, and on the other side you'll be met by hostile Shogunate infantry and a chest.
Move to the second skirmish. Behind it is a room with two altars and an omamori. The first floats in the middle of the room, the second - on the right, under the beams. Apply them and move through the air to a vast arena.
You have to deal with foot soldiers and samurai trying to confiscate Kazuha's Eye of God.
After the battle, we move to the next platform along the path, along the way, taking a rich chest. The tower is guarded by nobushi: deal with them, activate the tower, release the sealed fairy.
At the next location, guide the fairy to the tower: she will pierce all three seals of different colors. As a reward, 2 talismans and a chest.
Defeat the kairagi in the boat arena. After the battle, bring the talismans that were obtained in the previous arena to the altars. Approach the point of interest. In the scene, Kazuha is taken out of Inazuma by a boatman to avoid being hunted by God's Eyes. Soar on the stream that appears after the Anemo scene to the next arena with enemies.
A battle with samurai and infantry awaits. Another of Kadhuzi's memories will be revealed. A cutscene shows the Bei Dow ship.
Heed the voice on the pier and board the Alcor
Climb aboard without forgetting the chest. The journey through the realm of dreams is completed, and therefore Kazuha will share with the team his thoughts on the result of a long journey.
Return to the camp and contact Venti
After a colorful and inspiring cutscene, the party is transported to their camp on the Golden Apple Archipelago. Paimon is eager to tell Venti about their adventure. Climb the hill and use the Dodocommunicator.
Rewards
You can now teleport to the redesigned Pudding Island for further exploration. Rewards for completing the quest include:
- Primogems - 90.
- Mora - 60000.
- Hero experience - 6.










































































































































